’½ °4.6.1f1ŝ˙˙˙sMonoScriptBase˙˙˙˙€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata stringm_Script˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardatamapm_DefaultReferences˙˙˙˙€ArrayArray˙˙˙˙€intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphData€intm_FileID€intm_PathID €intm_ExecutionOrder!stringm_ClassName˙˙˙˙"€ArrayArray˙˙˙˙#@intsize$chardata%stringm_Namespace˙˙˙˙&€ArrayArray˙˙˙˙'@intsize(chardata)stringm_AssemblyName˙˙˙˙*€ArrayArray˙˙˙˙+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBase˙˙˙˙€ unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathName˙˙˙˙€ArrayArray˙˙˙˙@intsize chardata unsigned intoriginalChangeset stringoriginalName˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigest˙˙˙˙€TypelessDatamd4 hash˙˙˙˙@intsizeUInt8datavectorlabels˙˙˙˙€ArrayArray˙˙˙˙€intsizestringdata˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataUInt64assetStoreRef  MonoImporterBase˙˙˙˙€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata vectorm_DefaultReferences˙˙˙˙ €ArrayArray˙˙˙˙ €intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserData˙˙˙˙€ArrayArray˙˙˙˙@intsizechardata``,  àyŻ}ssnŻBü['A§xÓ0ìLAssets/proov1.csproov1using UnityEngine; using System.Collections; public class proov1 : MonoBehaviour { // Use this for initialization void Start () { Rigidbody rb = GetComponent (); rb.AddForce (Vector3.up * 2); } // Update is called once per frame void Update () { } } proov1Assembly-CSharp.dllPreviewAssetData