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ALevelGameManagerBaseunsigned intm_ObjectHideFlagsLightmapSettingsBase˙˙˙˙€unsigned intm_ObjectHideFlagsPPtrm_LightProbesintm_FileIDintm_PathIDvectorm_Lightmaps˙˙˙˙ArrayArray˙˙˙˙intsizeLightmapDatadataPPtrm_Lightmap intm_FileID intm_PathID PPtrm_IndirectLightmap intm_FileID intm_PathIDintm_LightmapsModeintm_BakedColorSpaceboolm_UseDualLightmapsInForward@LightmapEditorSettingsm_LightmapEditorSettingsZ€floatm_Resolution€floatm_LastUsedResolution€intm_TextureWidth€intm_TextureHeight€floatm_BounceBoost€floatm_BounceIntensity€ColorRGBAm_SkyLightColor floatr floatg floatb floata floatm_SkyLightIntensity€intm_Quality€intm_Bounces €intm_FinalGatherRays!€floatm_FinalGatherContrastThreshold"€floatm_FinalGatherGradientThreshold#€intm_FinalGatherInterpolationPoints$€floatm_AOAmount%€floatm_AOMaxDistance&€floatm_AOContrast'€floatm_LODSurfaceMappingDistance(€intm_Padding)€boolm_TextureCompression*€boolm_LockAtlas+€ÄNavMeshSettingsBase1€unsigned 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