’• °4.6.1f1þÿÿÿsMonoScriptBaseÿÿÿÿ€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Nameÿÿÿÿ€ArrayArrayÿÿÿÿ @intsize chardata stringm_Scriptÿÿÿÿ €ArrayArrayÿÿÿÿ @intsizechardatamapm_DefaultReferencesÿÿÿÿ€ArrayArrayÿÿÿÿ€intsizepairdataÿÿÿÿ€stringfirstÿÿÿÿ€ArrayArrayÿÿÿÿ@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphData€intm_FileID€intm_PathID €intm_ExecutionOrder!stringm_ClassNameÿÿÿÿ"€ArrayArrayÿÿÿÿ#@intsize$chardata%stringm_Namespaceÿÿÿÿ&€ArrayArrayÿÿÿÿ'@intsize(chardata)stringm_AssemblyNameÿÿÿÿ*€ArrayArrayÿÿÿÿ+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBaseÿÿÿÿ€ unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathNameÿÿÿÿ€ArrayArrayÿÿÿÿ@intsize chardata unsigned intoriginalChangeset stringoriginalNameÿÿÿÿ €ArrayArrayÿÿÿÿ @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigestÿÿÿÿ€TypelessDatamd4 hashÿÿÿÿ@intsizeUInt8datavectorlabelsÿÿÿÿ€ArrayArrayÿÿÿÿ€intsizestringdataÿÿÿÿ€ArrayArrayÿÿÿÿ@intsizechardataUInt64assetStoreRef  MonoImporterBaseÿÿÿÿ€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Nameÿÿÿÿ€ArrayArrayÿÿÿÿ @intsize chardata vectorm_DefaultReferencesÿÿÿÿ €ArrayArrayÿÿÿÿ €intsizepairdataÿÿÿÿ€stringfirstÿÿÿÿ€ArrayArrayÿÿÿÿ@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserDataÿÿÿÿ€ArrayArrayÿÿÿÿ@intsizechardatadh,  ày¯˜Mssäå ›þ²¶M°J�#‹ÛüžAssets/liikumine5.cs liikumine5ßusing System; using UnityEngine; using System.Collections; public class liikumine5 : MonoBehaviour { public float samm=0.05f; public float zmin=-15; public float zmax=-5; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.Translate (Vector3.forward*samm); if (transform.position.z > zmax) { samm=-Math.Abs(samm); } if (transform.position.z < zmin) { samm=Math.Abs(samm); } } } liikumine5Assembly-CSharp.dllPreviewAssetData