4.6.1f1sMonoScriptBase unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_NameArrayArray @intsize chardata stringm_Script ArrayArray @intsizechardatamapm_DefaultReferencesArrayArrayintsizepairdatastringfirstArrayArray@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphDataintm_FileIDintm_PathID intm_ExecutionOrder!stringm_ClassName"ArrayArray#@intsize$chardata%stringm_Namespace&ArrayArray'@intsize(chardata)stringm_AssemblyName*ArrayArray+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBase unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathNameArrayArray@intsize chardata unsigned intoriginalChangeset stringoriginalName ArrayArray @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigestTypelessDatamd4 hash@intsizeUInt8datavectorlabelsArrayArrayintsizestringdataArrayArray@intsizechardataUInt64assetStoreRef  MonoImporterBaseunsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_NameArrayArray @intsize chardata vectorm_DefaultReferences ArrayArray intsizepairdatastringfirstArrayArray@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserDataArrayArray@intsizechardatadh,  yMss MJ#Assets/liikumine5.cs liikumine5using System; using UnityEngine; using System.Collections; public class liikumine5 : MonoBehaviour { public float samm=0.05f; public float zmin=-15; public float zmax=-5; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.Translate (Vector3.forward*samm); if (transform.position.z > zmax) { samm=-Math.Abs(samm); } if (transform.position.z < zmin) { samm=Math.Abs(samm); } } } liikumine5Assembly-CSharp.dllPreviewAssetData