’Ą °4.6.1f1ţ˙˙˙sMonoScriptBase˙˙˙˙€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata stringm_Script˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardatamapm_DefaultReferences˙˙˙˙€ArrayArray˙˙˙˙€intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphData€intm_FileID€intm_PathID €intm_ExecutionOrder!stringm_ClassName˙˙˙˙"€ArrayArray˙˙˙˙#@intsize$chardata%stringm_Namespace˙˙˙˙&€ArrayArray˙˙˙˙'@intsize(chardata)stringm_AssemblyName˙˙˙˙*€ArrayArray˙˙˙˙+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBase˙˙˙˙€ unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathName˙˙˙˙€ArrayArray˙˙˙˙@intsize chardata unsigned intoriginalChangeset stringoriginalName˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigest˙˙˙˙€TypelessDatamd4 hash˙˙˙˙@intsizeUInt8datavectorlabels˙˙˙˙€ArrayArray˙˙˙˙€intsizestringdata˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataUInt64assetStoreRef  MonoImporterBase˙˙˙˙€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata vectorm_DefaultReferences˙˙˙˙ €ArrayArray˙˙˙˙ €intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserData˙˙˙˙€ArrayArray˙˙˙˙@intsizechardatadh,  ŕyŻ˜YssWŽĐŚ\ęY@™Ž2ۃlŁAssets/liikumine2.cs liikumine2éusing System; using UnityEngine; using System.Collections; public class liikumine2 : MonoBehaviour { float samm=0.1f; public int liikumislaius=10; //Tehke uus skript, pange kujundile liikumisraadius ning sammupikkus //Kui Ăźhendate kujundi skriptiga, siis hakkab ringi mÜÜda liikuma. //x=r*Math.cos(nurk), y=r*Math.sin(nurk) //Samaaegselt Maa ja Kuu liikumisega pange teise skripti abil //kaamera edasi ja tagasi liikuma. // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.Translate(Vector3.right*samm); if (transform.position.x > liikumislaius) { samm=-Math.Abs(samm); } if (transform.position.x < -liikumislaius) { samm=Math.Abs(samm); } } } liikumine2Assembly-CSharp.dllPreviewAssetData