’Ą °4.6.1f1ţ˙˙˙sMonoScriptBase˙˙˙˙€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata stringm_Script˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardatamapm_DefaultReferences˙˙˙˙€ArrayArray˙˙˙˙€intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphData€intm_FileID€intm_PathID €intm_ExecutionOrder!stringm_ClassName˙˙˙˙"€ArrayArray˙˙˙˙#@intsize$chardata%stringm_Namespace˙˙˙˙&€ArrayArray˙˙˙˙'@intsize(chardata)stringm_AssemblyName˙˙˙˙*€ArrayArray˙˙˙˙+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBase˙˙˙˙€ unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathName˙˙˙˙€ArrayArray˙˙˙˙@intsize chardata unsigned intoriginalChangeset stringoriginalName˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigest˙˙˙˙€TypelessDatamd4 hash˙˙˙˙@intsizeUInt8datavectorlabels˙˙˙˙€ArrayArray˙˙˙˙€intsizestringdata˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataUInt64assetStoreRef  MonoImporterBase˙˙˙˙€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata vectorm_DefaultReferences˙˙˙˙ €ArrayArray˙˙˙˙ €intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserData˙˙˙˙€ArrayArray˙˙˙˙@intsizechardatadh,  ŕyŻ˜Yss?bü ĆwĆCŠR}ŽF€:Assets/liikumine3.cs liikumine3ëusing System; using UnityEngine; using System.Collections; public class liikumine3 : MonoBehaviour { float nurk=0; public float nurgasamm=0.01f; public float horisontaalraadius=10; public float vertikaalraadius=7; public float keskx = 0; public float kesky = 0; void Update () { float x = keskx + (float)(horisontaalraadius * Math.Cos (nurk)); float y = kesky + (float)(vertikaalraadius * Math.Sin (nurk)); transform.position = new Vector3 (x, y, 0); nurk += nurgasamm; } } liikumine3Assembly-CSharp.dllPreviewAssetData