=85.5.1f1ţ˙˙˙˙˙Č0ĹňĂôL.`?^Ů0D7€˙˙˙˙€Ś€˛€ЀŚ€Ś€Ś€#Ś€+H€3˙˙˙˙€1€1€˙˙˙˙@ހ€ Q€j€ ™€< Ś€H H€Z˙˙˙˙ €1€1€˙˙˙˙@ހ€Q€j€ЀgŚ€Ś€Ś€#Ś€+v~ € €– €Ÿ €¨ €ą €ş €Ă €Ě €Ő €Ţ  €ç! €ń" €ű# €$ €% €&Ő€#˙˙˙˙'€1€1€˙˙˙˙(€ހ€)H€j€˙˙˙˙*€1€1€˙˙˙˙+@ހ€,Q€j€-™€*.ހ8/AssetMetaDataguiddata[0]data[1]data[2]data[3]pathNametimeCreatedoriginalChangesetoriginalNameoriginalParentHash128originalDigestbytes[0]bytes[1]bytes[2]bytes[3]bytes[4]bytes[5]bytes[6]bytes[7]bytes[8]bytes[9]bytes[10]bytes[11]bytes[12]bytes[13]bytes[14]bytes[15]labelsassetStoreReflicenseType˙˙‚ď ­Ú‹Š˝^ŮyU<m7€˙˙˙˙€Ś€˛€Ő€ ހ).€2†€Ä€ ހ).€2H€Ť€˙˙˙˙Ŕ1€1€˙˙˙˙ @ހ€ Q€j€ H€;˙˙˙˙ €1€1€˙˙˙˙ @ހ€Q€j€H€F˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€X˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€TextScriptImporterPPtrm_FileIDm_PathIDm_UserDatam_AssetBundleNamem_AssetBundleVariant1˙˙ËÖ¸¸n yŽpNˇČ˙ń&3O€7€˙˙˙˙€Ś€˛€Ő€ ހ.€†€Ä€ ހ.€H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ H€ę€˙˙˙˙ €1€1€˙˙˙˙ @ހ€Q€j€H€(˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€PPtrm_FileIDm_PathIDm_PathName, ÄJŔx+ƒĚ1ž˜ö@žĺ`yز“ă8Assets/Standard Assets/Effects/Projectors/Guidelines.txt GuidelinesATo use the Projector/Light and Projector/Shadow shaders properly: Cookie texture: 1. Make sure texture wrap mode is set to "Clamp" 2. Turn on "Border Mipmaps" option in import settings 3. Use uncompressed texture format 4. Projector/Shadow also requires alpha channel to be present (typically Alpha from Grayscale option is ok) Falloff texture (if present): 1. Data needs to be in alpha channel, so typically Alpha8 texture format 2. Make sure texture wrap mode is set to "Clamp" 3. Make sure leftmost pixel column is black; and "Border mipmaps" import setting is on.