œÖöœ°5.5.1f1ţ˙˙˙˙˙Č0ĹňĂôL.`?^Ů0D7€˙˙˙˙€Ś€˛€ЀŚ€Ś€Ś€#Ś€+H€3˙˙˙˙€1€1€˙˙˙˙@ހ€ Q€j€ ™€< Ś€H H€Z˙˙˙˙ €1€1€˙˙˙˙@ހ€Q€j€ЀgŚ€Ś€Ś€#Ś€+v~ € €– €Ÿ €¨ €ą €ş €Ă €Ě €Ő €Ţ  €ç! €ń" €ű# €$ €% €&Ő€#˙˙˙˙'€1€1€˙˙˙˙(€ހ€)H€j€˙˙˙˙*€1€1€˙˙˙˙+@ހ€,Q€j€-™€*.ހ8/AssetMetaDataguiddata[0]data[1]data[2]data[3]pathNametimeCreatedoriginalChangesetoriginalNameoriginalParentHash128originalDigestbytes[0]bytes[1]bytes[2]bytes[3]bytes[4]bytes[5]bytes[6]bytes[7]bytes[8]bytes[9]bytes[10]bytes[11]bytes[12]bytes[13]bytes[14]bytes[15]labelsassetStoreReflicenseTypeď˙˙2ƒ…>”KËĽŁMźHîÁƒ#{7€˙˙˙˙€Ś€˛€Ő€ ހ%.€.†€Ä€ ހ%.€.H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ Ő€7˙˙˙˙ Ŕ1€1€˙˙˙˙ €ހ€€j€˙˙˙˙€H€›€˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€°€ € ހ%.€.H€I˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€T˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€f˙˙˙˙€1€1€˙˙˙˙ @ހ€!Q€j€"ShaderImporterPPtrm_FileIDm_PathIDm_DefaultTexturesm_UserDatam_AssetBundleNamem_AssetBundleVariant0˙˙şěŻu`Aă•\á|^FďYŹü 7€˙˙˙˙€Ś€˛€Ő€ ހ.€&†€Ä€ ހ.€&H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ /@˙˙˙˙ €Mb˙˙˙˙ €Ő€m˙˙˙˙€1€1€˙˙˙˙€ހ€uj€˙˙˙˙€H€Ť€˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€ˆ˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€Ő€–˙˙˙˙€1€1€˙˙˙˙€ހ€H€j€˙˙˙˙€ 1€1€˙˙˙˙@ ހ€ Q€j€ ހ€!Ś€Ł"Ą€Ť#Ą€š$Ą€Ç%Ą€Ő&ăý˙˙˙˙'€H€ ˙˙˙˙(€1€1€˙˙˙˙)@ ހ€* Q€j€+ހ,Ő€!˙˙˙˙-€1€1€˙˙˙˙.€ހ€/.j€˙˙˙˙0€Ő€B˙˙˙˙1€1€1€˙˙˙˙2€ހ€3Kj€˙˙˙˙4€ń€Z˙˙˙˙5€ 1€1€˙˙˙˙6€ ހ€7 €j€˙˙˙˙8€ H€›€˙˙˙˙9€ 1€1€˙˙˙˙:@ ހ€; Q€j€< ހ €=ހ€>h~˙˙˙˙?€ H€Ť€˙˙˙˙@€ 1€1€˙˙˙˙A@ ހ€B Q€j€C †Ł˙˙˙˙D€ ŹÇ˙˙˙˙E€ Ą€ĐF Š€Ô˙˙˙˙G€ H€Ô˙˙˙˙H€ 1€1€˙˙˙˙I@ހ€JQ€j€K ŹŮ˙˙˙˙L€ Ą€ĐM Š€Ô˙˙˙˙N€ H€Ô˙˙˙˙O€ 1€1€˙˙˙˙P@ހ€QQ€j€R Źă˙˙˙˙S€ Ą€ĐT Š€Ô˙˙˙˙U€ H€Ô˙˙˙˙V€ 1€1€˙˙˙˙W@ހ€XQ€j€Y Źń˙˙˙˙Z€ Ą€Đ[ Š€Ô˙˙˙˙\€ H€Ô˙˙˙˙]€ 1€1€˙˙˙˙^@ހ€_Q€j€` Ź˙˙˙˙a€ Ą€Đb Š€Ô˙˙˙˙c€ H€Ô˙˙˙˙d€ 1€1€˙˙˙˙e@ހ€fQ€j€g Ź˙˙˙˙h€ Ą€Đi Š€Ô˙˙˙˙j€ H€Ô˙˙˙˙k€ 1€1€˙˙˙˙l@ހ€mQ€j€n Ź˙˙˙˙o€ Ą€Đp Š€Ô˙˙˙˙q€ H€Ô˙˙˙˙r€ 1€1€˙˙˙˙s@ހ€tQ€j€u †˙˙˙˙v€ ŹÇ˙˙˙˙w€ Ą€Đx Š€Ô˙˙˙˙y€ H€Ô˙˙˙˙z€ 1€1€˙˙˙˙{@ހ€|Q€j€} ŹŮ˙˙˙˙~€ Ą€Đ Š€Ô˙˙˙˙€€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙‚@ހ€ƒQ€j€„ Źă˙˙˙˙…€ Ą€Đ† Š€Ô˙˙˙˙‡€ H€Ô˙˙˙˙ˆ€ 1€1€˙˙˙˙‰@ހ€ŠQ€j€‹ Źń˙˙˙˙Œ€ Ą€Đ Š€Ô˙˙˙˙Ž€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€‘Q€j€’ Ź˙˙˙˙“€ Ą€Đ” Š€Ô˙˙˙˙•€ H€Ô˙˙˙˙–€ 1€1€˙˙˙˙—@ހ€˜Q€j€™ Ź˙˙˙˙š€ Ą€Đ› Š€Ô˙˙˙˙œ€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙ž@ހ€ŸQ€j€  Ź˙˙˙˙Ą€ Ą€Đ˘ Š€Ô˙˙˙˙Ł€ H€Ô˙˙˙˙¤€ 1€1€˙˙˙˙Ľ@ހ€ŚQ€j€§ †&˙˙˙˙¨€ ŹÇ˙˙˙˙Š€ Ą€ĐŞ Š€Ô˙˙˙˙Ť€ H€Ô˙˙˙˙Ź€ 1€1€˙˙˙˙­@ހ€ŽQ€j€Ż ŹŮ˙˙˙˙°€ Ą€Đą Š€Ô˙˙˙˙˛€ H€Ô˙˙˙˙ł€ 1€1€˙˙˙˙´@ހ€ľQ€j€ś Źă˙˙˙˙ˇ€ Ą€Đ¸ Š€Ô˙˙˙˙š€ H€Ô˙˙˙˙ş€ 1€1€˙˙˙˙ť@ހ€źQ€j€˝ Źń˙˙˙˙ž€ Ą€Đż Š€Ô˙˙˙˙Ŕ€ H€Ô˙˙˙˙Á€ 1€1€˙˙˙˙Â@ހ€ĂQ€j€Ä Ź˙˙˙˙ŀ Ą€ĐĆ Š€Ô˙˙˙˙ǀ H€Ô˙˙˙˙Ȁ 1€1€˙˙˙˙É@ހ€ĘQ€j€Ë Ź˙˙˙˙̀ Ą€ĐÍ Š€Ô˙˙˙˙΀ H€Ô˙˙˙˙π 1€1€˙˙˙˙Đ@ހ€ŃQ€j€Ň Ź˙˙˙˙Ӏ Ą€ĐÔ Š€Ô˙˙˙˙Հ H€Ô˙˙˙˙ր 1€1€˙˙˙˙×@ހ€ŘQ€j€Ů †/˙˙˙˙ڀ ŹÇ˙˙˙˙ۀ Ą€ĐÜ Š€Ô˙˙˙˙݀ H€Ô˙˙˙˙ހ 1€1€˙˙˙˙ß@ހ€ŕQ€j€á ŹŮ˙˙˙˙†Ą€Đă Š€Ô˙˙˙˙ä€ H€Ô˙˙˙˙ĺ€ 1€1€˙˙˙˙ć@ހ€çQ€j€č Źă˙˙˙˙é€ Ą€Đę Š€Ô˙˙˙˙ë€ H€Ô˙˙˙˙ě€ 1€1€˙˙˙˙í@ހ€îQ€j€ď Źń˙˙˙˙đ€ Ą€Đń Š€Ô˙˙˙˙ň€ H€Ô˙˙˙˙ó€ 1€1€˙˙˙˙ô@ހ€őQ€j€ö Ź˙˙˙˙÷€ Ą€Đř Š€Ô˙˙˙˙ů€ H€Ô˙˙˙˙ú€ 1€1€˙˙˙˙ű@ހ€üQ€j€ý Ź˙˙˙˙ţ€ Ą€Đ˙ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€Q€j€ Ź˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙ @ހ€ Q€j€  †8˙˙˙˙ € ŹÇ˙˙˙˙ € Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€Q€j€ ŹŮ˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€Q€j€ Źă˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€ Q€j€! Źń˙˙˙˙"€ Ą€Đ# Š€Ô˙˙˙˙$€ H€Ô˙˙˙˙%€ 1€1€˙˙˙˙&@ހ€'Q€j€( Ź˙˙˙˙)€ Ą€Đ* Š€Ô˙˙˙˙+€ H€Ô˙˙˙˙,€ 1€1€˙˙˙˙-@ހ€.Q€j€/ Ź˙˙˙˙0€ Ą€Đ1 Š€Ô˙˙˙˙2€ H€Ô˙˙˙˙3€ 1€1€˙˙˙˙4@ހ€5Q€j€6 Ź˙˙˙˙7€ Ą€Đ8 Š€Ô˙˙˙˙9€ H€Ô˙˙˙˙:€ 1€1€˙˙˙˙;@ހ€<Q€j€= †A˙˙˙˙>€ ŹÇ˙˙˙˙?€ Ą€Đ@ Š€Ô˙˙˙˙A€ H€Ô˙˙˙˙B€ 1€1€˙˙˙˙C@ހ€DQ€j€E ŹŮ˙˙˙˙F€ Ą€ĐG Š€Ô˙˙˙˙H€ H€Ô˙˙˙˙I€ 1€1€˙˙˙˙J@ހ€KQ€j€L Źă˙˙˙˙M€ Ą€ĐN Š€Ô˙˙˙˙O€ H€Ô˙˙˙˙P€ 1€1€˙˙˙˙Q@ހ€RQ€j€S Źń˙˙˙˙T€ Ą€ĐU Š€Ô˙˙˙˙V€ H€Ô˙˙˙˙W€ 1€1€˙˙˙˙X@ހ€YQ€j€Z Ź˙˙˙˙[€ Ą€Đ\ Š€Ô˙˙˙˙]€ H€Ô˙˙˙˙^€ 1€1€˙˙˙˙_@ހ€`Q€j€a Ź˙˙˙˙b€ Ą€Đc Š€Ô˙˙˙˙d€ H€Ô˙˙˙˙e€ 1€1€˙˙˙˙f@ހ€gQ€j€h Ź˙˙˙˙i€ Ą€Đj Š€Ô˙˙˙˙k€ H€Ô˙˙˙˙l€ 1€1€˙˙˙˙m@ހ€nQ€j€o †J˙˙˙˙p€ ŹÇ˙˙˙˙q€ Ą€Đr Š€Ô˙˙˙˙s€ H€Ô˙˙˙˙t€ 1€1€˙˙˙˙u@ހ€vQ€j€w ŹŮ˙˙˙˙x€ Ą€Đy Š€Ô˙˙˙˙z€ H€Ô˙˙˙˙{€ 1€1€˙˙˙˙|@ހ€}Q€j€~ Źă˙˙˙˙€ Ą€Đ€ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙‚€ 1€1€˙˙˙˙ƒ@ހ€„Q€j€… Źń˙˙˙˙†€ Ą€Đ‡ Š€Ô˙˙˙˙ˆ€ H€Ô˙˙˙˙‰€ 1€1€˙˙˙˙Š@ހ€‹Q€j€Œ Ź˙˙˙˙€ Ą€ĐŽ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙‘@ހ€’Q€j€“ Ź˙˙˙˙”€ Ą€Đ• Š€Ô˙˙˙˙–€ H€Ô˙˙˙˙—€ 1€1€˙˙˙˙˜@ހ€™Q€j€š Ź˙˙˙˙›€ Ą€Đœ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙ž€ 1€1€˙˙˙˙Ÿ@ހ€ Q€j€Ą †S˙˙˙˙˘€ ŹÇ˙˙˙˙Ł€ Ą€Đ¤ Š€Ô˙˙˙˙Ľ€ H€Ô˙˙˙˙Ś€ 1€1€˙˙˙˙§@ހ€¨Q€j€Š ŹŮ˙˙˙˙Ş€ Ą€ĐŤ Š€Ô˙˙˙˙Ź€ H€Ô˙˙˙˙­€ 1€1€˙˙˙˙Ž@ހ€ŻQ€j€° Źă˙˙˙˙ą€ Ą€Đ˛ Š€Ô˙˙˙˙ł€ H€Ô˙˙˙˙´€ 1€1€˙˙˙˙ľ@ހ€śQ€j€ˇ Źń˙˙˙˙¸€ Ą€Đš Š€Ô˙˙˙˙ş€ H€Ô˙˙˙˙ť€ 1€1€˙˙˙˙ź@ހ€˝Q€j€ž Ź˙˙˙˙ż€ Ą€ĐŔ Š€Ô˙˙˙˙Á€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙Ă@ހ€ÄQ€j€Ĺ Ź˙˙˙˙Ć€ Ą€ĐÇ Š€Ô˙˙˙˙Č€ H€Ô˙˙˙˙É€ 1€1€˙˙˙˙Ę@ހ€ËQ€j€Ě Ź˙˙˙˙Í€ Ą€ĐÎ Š€Ô˙˙˙˙Ď€ H€Ô˙˙˙˙Đ€ 1€1€˙˙˙˙Ń@ހ€ŇQ€j€Ó L€\Ô@ Źl˙˙˙˙Ő€ Ą€ĐÖ Š€Ô˙˙˙˙×€ H€Ô˙˙˙˙Ř€ 1€1€˙˙˙˙Ů@ ހ€Ú Q€j€Ű Źr˙˙˙˙Ü€ Ą€ĐÝ Š€Ô˙˙˙˙Ţ€ H€Ô˙˙˙˙߀ 1€1€˙˙˙˙ŕ@ ހ€á Q€j€â Źy˙˙˙˙〠Ą€Đä Š€Ô˙˙˙˙ĺ€ H€Ô˙˙˙˙ć€ 1€1€˙˙˙˙ç@ ހ€č Q€j€é Ź˙˙˙˙ę€ Ą€Đë Š€Ô˙˙˙˙ě€ H€Ô˙˙˙˙í€ 1€1€˙˙˙˙î@ ހ€ď Q€j€đ ŹŽ˙˙˙˙ń€ Ą€Đň Š€Ô˙˙˙˙ó€ H€Ô˙˙˙˙ô€ 1€1€˙˙˙˙ő@ ހ€ö Q€j€÷ Źš˙˙˙˙ř€ Ą€Đů Š€Ô˙˙˙˙ú€ H€Ô˙˙˙˙ű€ 1€1€˙˙˙˙ü@ ހ€ý Q€j€ţ Śş˙˙˙˙˙€ ŹÄ˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€Q€j€ ŹÉ˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙ € H€Ô˙˙˙˙ € 1€1€˙˙˙˙ @ހ€ Q€j€  ŹÎ˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€Q€j€ ŹÔ˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙€ 1€1€˙˙˙˙@ހ€Q€j€ ŚŮ˙˙˙˙€ ŹÄ˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙ € 1€1€˙˙˙˙!@ހ€"Q€j€# ŹÉ˙˙˙˙$€ Ą€Đ% Š€Ô˙˙˙˙&€ H€Ô˙˙˙˙'€ 1€1€˙˙˙˙(@ހ€)Q€j€* ŹÎ˙˙˙˙+€ Ą€Đ, Š€Ô˙˙˙˙-€ H€Ô˙˙˙˙.€ 1€1€˙˙˙˙/@ހ€0Q€j€1 ŹÔ˙˙˙˙2€ Ą€Đ3 Š€Ô˙˙˙˙4€ H€Ô˙˙˙˙5€ 1€1€˙˙˙˙6@ހ€7Q€j€8 Śč˙˙˙˙9€ ŹÄ˙˙˙˙:€ Ą€Đ; Š€Ô˙˙˙˙<€ H€Ô˙˙˙˙=€ 1€1€˙˙˙˙>@ހ€?Q€j€@ ŹÉ˙˙˙˙A€ Ą€ĐB Š€Ô˙˙˙˙C€ H€Ô˙˙˙˙D€ 1€1€˙˙˙˙E@ހ€FQ€j€G ŹÎ˙˙˙˙H€ Ą€ĐI Š€Ô˙˙˙˙J€ H€Ô˙˙˙˙K€ 1€1€˙˙˙˙L@ހ€MQ€j€N ŹÔ˙˙˙˙O€ Ą€ĐP Š€Ô˙˙˙˙Q€ H€Ô˙˙˙˙R€ 1€1€˙˙˙˙S@ހ€TQ€j€U Źö˙˙˙˙V€ Ą€ĐW Š€Ô˙˙˙˙X€ H€Ô˙˙˙˙Y€ 1€1€˙˙˙˙Z@ ހ€[ Q€j€\ Ź˙˙˙˙]€ Ą€Đ^ Š€Ô˙˙˙˙_€ H€Ô˙˙˙˙`€ 1€1€˙˙˙˙a@ ހ€b Q€j€c Ź˙˙˙˙d€ Ą€Đe Š€Ô˙˙˙˙f€ H€Ô˙˙˙˙g€ 1€1€˙˙˙˙h@ ހ€i Q€j€j Ź"˙˙˙˙k€ Ą€Đl Š€Ô˙˙˙˙m€ H€Ô˙˙˙˙n€ 1€1€˙˙˙˙o@ ހ€p Q€j€q Ź+˙˙˙˙r€ Ą€Đs Š€Ô˙˙˙˙t€ H€Ô˙˙˙˙u€ 1€1€˙˙˙˙v@ ހ€w Q€j€x Ź2˙˙˙˙y€ Ą€Đz Š€Ô˙˙˙˙{€ H€Ô˙˙˙˙|€ 1€1€˙˙˙˙}@ ހ€~ Q€j€ =Y˙˙˙˙€€ Źb˙˙˙˙€ Ą€Đ‚ Š€Ô˙˙˙˙ƒ€ H€Ô˙˙˙˙„€ 1€1€˙˙˙˙…@ހ€†Q€j€‡ Źd˙˙˙˙ˆ€ Ą€Đ‰ Š€Ô˙˙˙˙Š€ H€Ô˙˙˙˙‹€ 1€1€˙˙˙˙Œ@ހ€Q€j€Ž Źf˙˙˙˙€ Ą€Đ Š€Ô˙˙˙˙‘€ H€Ô˙˙˙˙’€ 1€1€˙˙˙˙“@ހ€”Q€j€• Źh˙˙˙˙–€ Ą€Đ— Š€Ô˙˙˙˙˜€ H€Ô˙˙˙˙™€ 1€1€˙˙˙˙š@ހ€›Q€j€œ Š€Ô˙˙˙˙€ H€Ô˙˙˙˙ž€ 1€1€˙˙˙˙Ÿ@ ހ€  Q€j€Ą ހj˘ ހrŁ ˙˙˙˙¤€ ń€—˙˙˙˙Ľ€ 1€1€˙˙˙˙Ś€ ހ€§ €j€˙˙˙˙¨€ H€›€˙˙˙˙Š€1€1€˙˙˙˙Ş@ހ€ŤQ€j€Ź H€ €˙˙˙˙­€1€1€˙˙˙˙Ž@ހ€ŻQ€j€° ހœą L€˘˛@Ś€ŤłšË˙˙˙˙´€ Ő€Ö˙˙˙˙ľ€ 1€1€˙˙˙˙ś€ ހ€ˇ äj€˙˙˙˙¸€ Ś€ůš ˙˙˙˙ş€ Ő€˙˙˙˙ť@1€1€˙˙˙˙źހ€˝#j€ž5€5ż5€<Ŕ Ś€CÁ Ő€O˙˙˙˙ 1€1€˙˙˙˙Ăހ€Ä‹€j€Ĺ 5€`Ć 5€uÇ@ Ő€†˙˙˙˙Č€ 1€1€˙˙˙˙É€ހ€Ę•j€Ë€ހĽĚހƒ€ÍހąÎ5€€Ď5€˝Đ@ Ő€Ă˙˙˙˙Ń€ 1€1€˙˙˙˙Ň€ހ€ÓŇj€Ô€ހĽŐހƒ€Öހą×5€€Ř5€âŮ@ Ő€í˙˙˙˙Ú€ 1€1€˙˙˙˙Ű€ހ€Üýj€ Ý€ހĽŢހƒ€ßހŕ5€˝á@ Ő€˙˙˙˙â 1€1€˙˙˙˙ăހ€ä,j€ĺހĽćހƒ€ç Ő€:˙˙˙˙č€ 1€1€˙˙˙˙é€ހ€ęLj€˙˙˙˙ë€ހĽěŐ€Ă˙˙˙˙í€1€1€˙˙˙˙î€ހ€ďŇj€đ€ހĽńހƒ€ňހąó5€€ô5€âő@Ő€†˙˙˙˙ö€1€1€˙˙˙˙÷€ހ€ř•j€ů€ހĽúހƒ€űހąü5€€ý5€˝ţ@ހ[˙ Ő€b˙˙˙˙ 1€1€˙˙˙˙ހ€,j€ހĽހƒ€ Ő€{˙˙˙˙ 1€1€˙˙˙˙ހ€‡j€ ހĽ ހƒ€ ހ” š¤˙˙˙˙ € Ő€Ö˙˙˙˙€ 1€1€˙˙˙˙€ ހ€ äj€˙˙˙˙€ Ś€ů ˙˙˙˙€ Ő€˙˙˙˙@1€1€˙˙˙˙ހ€#j€5€55€< Ś€C Ő€O˙˙˙˙ 1€1€˙˙˙˙ހ€‹€j€ 5€` 5€u @ Ő€†˙˙˙˙!€ 1€1€˙˙˙˙"€ހ€#•j€$€ހĽ%ހƒ€&ހą'5€€(5€˝)@ Ő€Ă˙˙˙˙*€ 1€1€˙˙˙˙+€ހ€,Ňj€-€ހĽ.ހƒ€/ހą05€€15€â2@ Ő€í˙˙˙˙3€ 1€1€˙˙˙˙4€ހ€5ýj€ 6€ހĽ7ހƒ€8ހ95€˝:@ Ő€˙˙˙˙; 1€1€˙˙˙˙<ހ€=,j€>ހĽ?ހƒ€@ Ő€:˙˙˙˙A€ 1€1€˙˙˙˙B€ހ€CLj€˙˙˙˙D€ހĽEŐ€Ă˙˙˙˙F€1€1€˙˙˙˙G€ހ€HŇj€I€ހĽJހƒ€KހąL5€€M5€âN@Ő€†˙˙˙˙O€1€1€˙˙˙˙P€ހ€Q•j€R€ހĽSހƒ€TހąU5€€V5€˝W@ހ[X Ő€b˙˙˙˙Y 1€1€˙˙˙˙Zހ€[,j€\ހĽ]ހƒ€^ Ő€{˙˙˙˙_ 1€1€˙˙˙˙`ހ€a‡j€ bހĽcހƒ€dހ”ešą˙˙˙˙f€ Ő€Ö˙˙˙˙g€ 1€1€˙˙˙˙h€ ހ€i äj€˙˙˙˙j€ Ś€ůk ˙˙˙˙l€ Ő€˙˙˙˙m@1€1€˙˙˙˙nހ€o#j€p5€5q5€<r Ś€Cs Ő€O˙˙˙˙t 1€1€˙˙˙˙uހ€v‹€j€w 5€`x 5€uy@ Ő€†˙˙˙˙z€ 1€1€˙˙˙˙{€ހ€|•j€}€ހĽ~ހƒ€ހą€5€€5€˝‚@ Ő€Ă˙˙˙˙ƒ€ 1€1€˙˙˙˙„€ހ€…Ňj€†€ހĽ‡ހƒ€ˆހą‰5€€Š5€â‹@ Ő€í˙˙˙˙Œ€ 1€1€˙˙˙˙€ހ€Žýj€ €ހĽހƒ€‘ހ’5€˝“@ Ő€˙˙˙˙” 1€1€˙˙˙˙•ހ€–,j€—ހĽ˜ހƒ€™ Ő€:˙˙˙˙š€ 1€1€˙˙˙˙›€ހ€œLj€˙˙˙˙€ހĽžŐ€Ă˙˙˙˙Ÿ€1€1€˙˙˙˙ €ހ€ĄŇj€˘€ހĽŁހƒ€¤ހąĽ5€€Ś5€â§@Ő€†˙˙˙˙¨€1€1€˙˙˙˙Š€ހ€Ş•j€Ť€ހĽŹހƒ€­ހąŽ5€€Ż5€˝°@ހ[ą Ő€b˙˙˙˙˛ 1€1€˙˙˙˙łހ€´,j€ľހĽśހƒ€ˇ Ő€{˙˙˙˙¸ 1€1€˙˙˙˙šހ€ş‡j€ ťހĽźހƒ€˝ހ”žšž˙˙˙˙ż€ Ő€Ö˙˙˙˙Ŕ€ 1€1€˙˙˙˙Á€ ހ€Â äj€˙˙˙˙Ă€ Ś€ůÄ ˙˙˙˙Ĺ€ Ő€˙˙˙˙Ć@1€1€˙˙˙˙Çހ€Č#j€É5€5Ę5€<Ë Ś€CĚ Ő€O˙˙˙˙Í 1€1€˙˙˙˙Îހ€Ď‹€j€Đ 5€`Ń 5€uŇ@ Ő€†˙˙˙˙Ó€ 1€1€˙˙˙˙Ô€ހ€Ő•j€Ö€ހĽ×ހƒ€ŘހąŮ5€€Ú5€˝Ű@ Ő€Ă˙˙˙˙Ü€ 1€1€˙˙˙˙Ý€ހ€ŢŇj€ß€ހĽŕހƒ€áހąâ5€€ă5€âä@ Ő€í˙˙˙˙ĺ€ 1€1€˙˙˙˙ć€ހ€çýj€ č€ހĽéހƒ€ęހë5€˝ě@ Ő€˙˙˙˙í 1€1€˙˙˙˙îހ€ď,j€đހĽńހƒ€ň Ő€:˙˙˙˙ó€ 1€1€˙˙˙˙ô€ހ€őLj€˙˙˙˙ö€ހĽ÷Ő€Ă˙˙˙˙ř€1€1€˙˙˙˙ů€ހ€úŇj€ű€ހĽüހƒ€ýހąţ5€€˙5€â@Ő€†˙˙˙˙€1€1€˙˙˙˙€ހ€•j€€ހĽހƒ€ހą5€€5€˝ @ހ[  Ő€b˙˙˙˙  1€1€˙˙˙˙ ހ€ ,j€ހĽހƒ€ Ő€{˙˙˙˙ 1€1€˙˙˙˙ހ€‡j€ ހĽހƒ€ހ”šÇ˙˙˙˙€ Ő€Ö˙˙˙˙€ 1€1€˙˙˙˙€ ހ€ äj€˙˙˙˙€ Ś€ů ˙˙˙˙€ Ő€˙˙˙˙@1€1€˙˙˙˙ ހ€!#j€"5€5#5€<$ Ś€C% Ő€O˙˙˙˙& 1€1€˙˙˙˙'ހ€(‹€j€) 5€`* 5€u+@ Ő€†˙˙˙˙,€ 1€1€˙˙˙˙-€ހ€.•j€/€ހĽ0ހƒ€1ހą25€€35€˝4@ Ő€Ă˙˙˙˙5€ 1€1€˙˙˙˙6€ހ€7Ňj€8€ހĽ9ހƒ€:ހą;5€€<5€â=@ Ő€í˙˙˙˙>€ 1€1€˙˙˙˙?€ހ€@ýj€ A€ހĽBހƒ€CހD5€˝E@ Ő€˙˙˙˙F 1€1€˙˙˙˙Gހ€H,j€IހĽJހƒ€K Ő€:˙˙˙˙L€ 1€1€˙˙˙˙M€ހ€NLj€˙˙˙˙O€ހĽPŐ€Ă˙˙˙˙Q€1€1€˙˙˙˙R€ހ€SŇj€T€ހĽUހƒ€VހąW5€€X5€âY@Ő€†˙˙˙˙Z€1€1€˙˙˙˙[€ހ€\•j€]€ހĽ^ހƒ€_ހą`5€€a5€˝b@ހ[c Ő€b˙˙˙˙d 1€1€˙˙˙˙eހ€f,j€gހĽhހƒ€i Ő€{˙˙˙˙j 1€1€˙˙˙˙kހ€l‡j€ mހĽnހƒ€oހ”pL€Ňq@H€é˙˙˙˙r€ 1€1€˙˙˙˙s@ ހ€t Q€j€uH€Ť€˙˙˙˙v€ 1€1€˙˙˙˙w@ ހ€x Q€j€yH€ó˙˙˙˙z€ 1€1€˙˙˙˙{@ ހ€| Q€j€}˙˙˙˙~€ ń€—˙˙˙˙€ 1€1€˙˙˙˙€€ ހ€ €j€˙˙˙˙‚€ H€›€˙˙˙˙ƒ€ 1€1€˙˙˙˙„@ހ€…Q€j€† H€ €˙˙˙˙‡€ 1€1€˙˙˙˙ˆ@ހ€‰Q€j€Š˙˙˙˙‹€ń€—˙˙˙˙Œ€1€1€˙˙˙˙€ހ€Ž€j€˙˙˙˙€ H€›€˙˙˙˙€ 1€1€˙˙˙˙‘@ ހ€’ Q€j€“ H€ €˙˙˙˙”€ 1€1€˙˙˙˙•@ ހ€– Q€j€—ހœ˜H€Ť€˙˙˙˙™€1€1€˙˙˙˙š@ހ€›Q€j€œH€˙˙˙˙€1€1€˙˙˙˙ž@ހ€ŸQ€j€ H€˙˙˙˙Ą€1€1€˙˙˙˙˘@ހ€ŁQ€j€¤Ő€#˙˙˙˙Ľ€1€1€˙˙˙˙Ś€ހ€§2j€˙˙˙˙¨€H€M˙˙˙˙Š€1€1€˙˙˙˙Ş@ހ€ŤQ€j€ŹH€R˙˙˙˙­€1€1€˙˙˙˙Ž@ހ€ŻQ€j€°L€Uą@Ő€r˙˙˙˙˛1€1€˙˙˙˙łހ€´Ś€j€ľŐ€|˙˙˙˙ś1€1€˙˙˙˙ˇހ€¸Ś€j€šŐ€„˙˙˙˙ş1€1€˙˙˙˙ťހ€źŚ€j€˝Ő€–˙˙˙˙ž1€1€˙˙˙˙żހ€ŔŚ€j€ÁŐ€Ş˙˙˙˙€1€1€˙˙˙˙Ă@ހ€Ä €j€ĹŐ€#˙˙˙˙Ć1€1€˙˙˙˙Çހ€Čšj€ ÉހĘ.€&ËL€ĆĚ@ń€Ö˙˙˙˙Í€1€1€˙˙˙˙΀ހ€Ď€j€˙˙˙˙Đ€H€›€˙˙˙˙Ń€1€1€˙˙˙˙Ň@ހ€ÓQ€j€Ô°€ € ŐހÖ.€&×čţ˙˙˙˙Ř€ń€ ˙˙˙˙Ů€1€1€˙˙˙˙Ú€ހ€Ű€j€˙˙˙˙Ü€ހ›€Ý €˙˙˙˙Ţ€H€%˙˙˙˙߀1€1€˙˙˙˙ŕ@ހ€áQ€j€âH€,˙˙˙˙ă€1€1€˙˙˙˙ä@ހ€ĺQ€j€ćŚ€8猀Gčހb錀nęz‚ë €‘ě €ší €Łî €Źď €ľđ €žń €Çň €Đó €Ůô €âő €ëö €ő÷ €˙ř € ů €ú €űL€'ü@ހ3ýŐ€>˙˙˙˙ţ€1€1€˙˙˙˙˙€ހ€Ő€j€˙˙˙˙€ 1€1€˙˙˙˙€ ހ€ H€j€˙˙˙˙€ 1€1€˙˙˙˙@ ހ€ Q€j€Ő€N˙˙˙˙€1€1€˙˙˙˙ €ހ€ Ő€j€˙˙˙˙ € 1€1€˙˙˙˙ € ހ€  H€j€˙˙˙˙€ 1€1€˙˙˙˙@ ހ€ Q€j€Ő€^˙˙˙˙€1€1€˙˙˙˙€ހ€Ő€j€˙˙˙˙€ 1€1€˙˙˙˙€ ހ€ H€j€˙˙˙˙€ 1€1€˙˙˙˙@ ހ€ Q€j€Ő€n˙˙˙˙€1€1€˙˙˙˙€ހ€Ő€j€˙˙˙˙€ 1€1€˙˙˙˙ € ހ€! H€j€˙˙˙˙"€ 1€1€˙˙˙˙#@ ހ€$ Q€j€%Ő€~˙˙˙˙&€1€1€˙˙˙˙'€ހ€(Ő€j€˙˙˙˙)€ 1€1€˙˙˙˙*€ ހ€+ H€j€˙˙˙˙,€ 1€1€˙˙˙˙-@ ހ€. Q€j€/Ő€Ž˙˙˙˙0€1€1€˙˙˙˙1€ހ€2Ő€j€˙˙˙˙3€ 1€1€˙˙˙˙4€ ހ€5 H€j€˙˙˙˙6€ 1€1€˙˙˙˙7@ ހ€8 Q€j€9Ő€ž˙˙˙˙:€1€1€˙˙˙˙;€ހ€<Ő€j€˙˙˙˙=€ 1€1€˙˙˙˙>€ ހ€? H€j€˙˙˙˙@€ 1€1€˙˙˙˙A@ ހ€B Q€j€CŐ€ą˙˙˙˙D€1€1€˙˙˙˙E€ހ€FŐ€j€˙˙˙˙G€ 1€1€˙˙˙˙H€ ހ€I H€j€˙˙˙˙J€ 1€1€˙˙˙˙K@ ހ€L Q€j€MŐ€Ä˙˙˙˙N€1€1€˙˙˙˙O€ހ€PŐ€j€˙˙˙˙Q€ 1€1€˙˙˙˙R€ ހ€S H€j€˙˙˙˙T€ 1€1€˙˙˙˙U@ ހ€V Q€j€WŐ€×˙˙˙˙X€1€1€˙˙˙˙Y€ހ€ZŐ€j€˙˙˙˙[€ 1€1€˙˙˙˙\€ ހ€] H€j€˙˙˙˙^€ 1€1€˙˙˙˙_@ ހ€` Q€j€aŐ€ę˙˙˙˙b€1€1€˙˙˙˙c€ހ€dŐ€j€˙˙˙˙e€ 1€1€˙˙˙˙f€ ހ€g H€j€˙˙˙˙h€ 1€1€˙˙˙˙i@ ހ€j Q€j€kŐ€ý˙˙˙˙l€1€1€˙˙˙˙m€ހ€nŐ€j€˙˙˙˙o€ 1€1€˙˙˙˙p€ ހ€q H€j€˙˙˙˙r€ 1€1€˙˙˙˙s@ ހ€t Q€j€uހ vŐ€ ˙˙˙˙w€1€1€˙˙˙˙x€ހ€yH€j€˙˙˙˙z€ 1€1€˙˙˙˙{@ ހ€| Q€j€}Ő€+ ˙˙˙˙~€1€1€˙˙˙˙€ހ€€H€j€˙˙˙˙€ 1€1€˙˙˙˙‚@ ހ€ƒ Q€j€„Ő€= ˙˙˙˙…€1€1€˙˙˙˙†€ހ€‡H€j€˙˙˙˙ˆ€ 1€1€˙˙˙˙‰@ ހ€Š Q€j€‹Ő€O ˙˙˙˙Œ€1€1€˙˙˙˙€ހ€ŽH€j€˙˙˙˙€ 1€1€˙˙˙˙@ ހ€‘ Q€j€’Ő€a ˙˙˙˙“€1€1€˙˙˙˙”€ހ€•H€j€˙˙˙˙–€ 1€1€˙˙˙˙—@ ހ€˜ Q€j€™Ő€s ˙˙˙˙š€1€1€˙˙˙˙›€ހ€œH€j€˙˙˙˙€ 1€1€˙˙˙˙ž@ ހ€Ÿ Q€j€ H€… ˙˙˙˙Ą€1€1€˙˙˙˙˘@ހ€ŁQ€j€¤H€Ÿ ˙˙˙˙Ľ€1€1€˙˙˙˙Ś@ހ€§Q€j€¨Ś€ą ŠL€Î ŞL€â ŤShaderPPtrm_FileIDm_PathIDSerializedShaderm_ParsedFormSerializedPropertiesm_PropInfom_PropsSerializedPropertym_Descriptionm_Attributesm_Flagsm_DefValue[0]m_DefValue[1]m_DefValue[2]m_DefValue[3]SerializedTexturePropertym_DefTexturem_DefaultNamem_TexDimm_SubShadersSerializedSubShaderm_PassesSerializedPassm_NameIndicesSerializedShaderStatem_StateSerializedShaderRTBlendStatertBlend0SerializedShaderFloatValuesrcBlendvalnamedestBlendsrcBlendAlphadestBlendAlphablendOpblendOpAlphacolMaskrtBlend1rtBlend2rtBlend3rtBlend4rtBlend5rtBlend6rtBlend7rtSeparateBlendzTestzWritecullingoffsetFactoroffsetUnitsalphaToMaskSerializedStencilOpstencilOppassfailzFailcompstencilOpFrontstencilOpBackstencilReadMaskstencilWriteMaskstencilReffogStartfogEndfogDensitySerializedShaderVectorValuefogColorxyzwfogModegpuProgramIDSerializedTagMapm_Tagstagsm_LODlightingm_ProgramMaskSerializedProgramprogVertexm_SubProgramsSerializedSubProgramm_BlobIndexParserBindChannelsm_ChannelsShaderBindChannelsourcetargetm_SourceMapm_KeywordIndicesm_ShaderHardwareTierm_GpuProgramTypem_VectorParamsVectorParameterm_NameIndexm_ArraySizem_Dimm_MatrixParamsMatrixParameterm_RowCountm_TextureParamsTextureParameterm_SamplerIndexm_BufferParamsBufferBindingm_ConstantBuffersConstantBufferm_Sizem_ConstantBufferBindingsm_UAVParamsUAVParameterm_OriginalIndexprogFragmentprogGeometryprogHullprogDomainm_HasInstancingVariantm_UseNamem_TextureNamem_CustomEditorNamem_FallbackNamem_DependenciesSerializedShaderDependencyfromtom_DisableNoSubshadersMessageplatformsoffsetscompressedLengthsdecompressedLengthscompressedBlobPPtrm_ShaderIsBakedm_DefaultTexturesShaderCompilationInfom_CompileInfom_SnippetsShaderSnippetm_Codem_AssetPathm_PlatformMaskm_HardwareTierVariantsMaskm_StartLinem_TypesMaskHash128m_IncludesHashbytes[0]bytes[1]bytes[2]bytes[3]bytes[4]bytes[5]bytes[6]bytes[7]bytes[8]bytes[9]bytes[10]bytes[11]bytes[12]bytes[13]bytes[14]bytes[15]m_FromOtherm_Languagem_VariantsUser0m_VariantsUser1m_VariantsUser2m_VariantsUser3m_VariantsUser4m_VariantsUser5m_VariantsBuiltin0m_VariantsBuiltin1m_VariantsBuiltin2m_VariantsBuiltin3m_VariantsBuiltin4m_VariantsBuiltin5m_Targetm_TargetVariants0m_TargetVariants1m_TargetVariants2m_TargetVariants3m_TargetVariants4m_TargetVariants5m_NonStrippedUserKeywordsm_BuiltinKeywordsm_MeshComponentsFromSnippetsm_HasSurfaceShadersm_HasFixedFunctionShadersœ 0>IĐv9resources/unity_builtin_extra$†ŮpŘľ‰D’5$CAssets/Standard Assets/Effects/ToonShading/Shaders/ToonBasic.shader_Color Main Color???€?_MainTex Base (RGB)white _ToonShadeToonShader Cubemap(RGB)BASE€? €? pA €? €? pA €? €? pA €? €? pA €? €? pA €? €? pA €? €? pA €? €? pA €@ €? A A A C C unity_FogStart unity_FogEndunity_FogDensity unity_FogColor˙˙˙˙mŹ RenderTypeOpaque RenderTypeOpaque Toon/Basic VertexLit‘U#line 84 "" #ifdef DUMMY_PREPROCESSOR_TO_WORK_AROUND_HLSL_COMPILER_LINE_HANDLING #endif #include "HLSLSupport.cginc" #include "UnityShaderVariables.cginc" #line 84 "" #ifdef DUMMY_PREPROCESSOR_TO_WORK_AROUND_HLSL_COMPILER_LINE_HANDLING #endif /* UNITY: Original start of shader */ #pragma vertex vert #pragma fragment frag #pragma target 2.0 #pragma multi_compile_shadowcaster #include "UnityCG.cginc" struct v2f { V2F_SHADOW_CASTER; }; v2f vert( appdata_base v ) { v2f o; TRANSFER_SHADOW_CASTER_NORMALOFFSET(o) return o; } float4 frag( v2f i ) : SV_Target { SHADOW_CASTER_FRAGMENT(i) } Assets/DefaultResourcesExtra˙˙˙˙V=(´žçˇ‘Šd{´ěy SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_DEPTH SHADOWS_CUBE SHADOWS_SOFTDIRLIGHTMAP_COMBINEDDIRLIGHTMAP_SEPARATEDYNAMICLIGHTMAP_ON INSTANCING_ONSHADOWS_CUBE SHADOWS_DEPTHmŹń#line 13 "" #ifdef DUMMY_PREPROCESSOR_TO_WORK_AROUND_HLSL_COMPILER_LINE_HANDLING #endif #include "HLSLSupport.cginc" #include "UnityShaderVariables.cginc" #line 13 "" #ifdef DUMMY_PREPROCESSOR_TO_WORK_AROUND_HLSL_COMPILER_LINE_HANDLING #endif /* UNITY: Original start of shader */ #pragma vertex vert #pragma fragment frag #pragma multi_compile_fog #include "UnityCG.cginc" sampler2D _MainTex; samplerCUBE _ToonShade; float4 _MainTex_ST; float4 _Color; struct appdata { float4 vertex : POSITION; float2 texcoord : TEXCOORD0; float3 normal : NORMAL; }; struct v2f { float4 pos : SV_POSITION; float2 texcoord : TEXCOORD0; float3 cubenormal : TEXCOORD1; UNITY_FOG_COORDS(2) }; v2f vert (appdata v) { v2f o; o.pos = mul (UNITY_MATRIX_MVP, v.vertex); o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); o.cubenormal = mul (UNITY_MATRIX_MV, float4(v.normal,0)); UNITY_TRANSFER_FOG(o,o.pos); return o; } fixed4 frag (v2f i) : SV_Target { fixed4 col = _Color * tex2D(_MainTex, i.texcoord); fixed4 cube = texCUBE(_ToonShade, i.cubenormal); fixed4 c = fixed4(2.0f * cube.rgb * col.rgb, col.a); UNITY_APPLY_FOG(i.fogCoord, c); return c; } 2Assets/Standard Assets/Effects/ToonShading/Shaders˙˙˙˙=(´žçˇ‘Šd{´ěy__ FOG_LINEARFOG_EXPFOG_EXP2__ FOG_LINEARFOG_EXPFOG_EXP2 SHADOWS_SOFTDIRLIGHTMAP_COMBINEDDIRLIGHTMAP_SEPARATEDYNAMICLIGHTMAP_ON INSTANCING_ONFOG_EXP FOG_EXP2 FOG_LINEAReJĐ#pragma vertex vert #pragma fragment frag #pragma target 2.0 #include "UnityCG.cginc" #pragma multi_compile_fog #define USING_FOG (defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2)) // ES2.0/WebGL/3DS can not do loops with non-constant-expression iteration counts :( #if defined(SHADER_API_GLES) #define LIGHT_LOOP_LIMIT 8 #elif defined(SHADER_API_N3DS) #define LIGHT_LOOP_LIMIT 4 #else #define LIGHT_LOOP_LIMIT unity_VertexLightParams.x #endif #define ENABLE_SPECULAR (!defined(SHADER_API_N3DS)) // Compile specialized variants for when positional (point/spot) and spot lights are present #pragma multi_compile __ POINT SPOT // Compute illumination from one light, given attenuation half3 computeLighting (int idx, half3 dirToLight, half3 eyeNormal, half3 viewDir, half4 diffuseColor, half shininess, half atten, inout half3 specColor) { half NdotL = max(dot(eyeNormal, dirToLight), 0.0); // diffuse half3 color = NdotL * diffuseColor.rgb * unity_LightColor[idx].rgb; // specular if (NdotL > 0.0) { half3 h = normalize(dirToLight + viewDir); half HdotN = max(dot(eyeNormal, h), 0.0); half sp = saturate(pow(HdotN, shininess)); specColor += (atten * sp) * unity_LightColor[idx].rgb; } return color * atten; } // Compute attenuation & illumination from one light half3 computeOneLight(int idx, float3 eyePosition, half3 eyeNormal, half3 viewDir, half4 diffuseColor, half shininess, inout half3 specColor) { float3 dirToLight = unity_LightPosition[idx].xyz; half att = 1.0; #if defined(POINT) || defined(SPOT) dirToLight -= eyePosition * unity_LightPosition[idx].w; // distance attenuation float distSqr = dot(dirToLight, dirToLight); att /= (1.0 + unity_LightAtten[idx].z * distSqr); if (unity_LightPosition[idx].w != 0 && distSqr > unity_LightAtten[idx].w) att = 0.0; // set to 0 if outside of range distSqr = max(distSqr, 0.000001); // don't produce NaNs if some vertex position overlaps with the light dirToLight *= rsqrt(distSqr); #if defined(SPOT) // spot angle attenuation half rho = max(dot(dirToLight, unity_SpotDirection[idx].xyz), 0.0); half spotAtt = (rho - unity_LightAtten[idx].x) * unity_LightAtten[idx].y; att *= saturate(spotAtt); #endif #endif att *= 0.5; // passed in light colors are 2x brighter than what used to be in FFP return min (computeLighting (idx, dirToLight, eyeNormal, viewDir, diffuseColor, shininess, att, specColor), 1.0); } // uniforms half4 _Color; half4 _SpecColor; half4 _Emission; half _Shininess; int4 unity_VertexLightParams; // x: light count, y: zero, z: one (y/z needed by d3d9 vs loop instruction) float4 _MainTex_ST; // vertex shader input data struct appdata { float3 pos : POSITION; float3 normal : NORMAL; float3 uv0 : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; // vertex-to-fragment interpolators struct v2f { fixed4 color : COLOR0; #if ENABLE_SPECULAR fixed3 specColor : COLOR1; #endif float2 uv0 : TEXCOORD0; #if USING_FOG fixed fog : TEXCOORD1; #endif float4 pos : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO }; // vertex shader v2f vert (appdata IN) { v2f o; UNITY_SETUP_INSTANCE_ID(IN); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); half4 color = half4(0,0,0,1.1); float3 eyePos = mul (UNITY_MATRIX_MV, float4(IN.pos,1)).xyz; half3 eyeNormal = normalize (mul ((float3x3)UNITY_MATRIX_IT_MV, IN.normal).xyz); half3 viewDir = 0.0; viewDir = -normalize (eyePos); // lighting half3 lcolor = _Emission.rgb + _Color.rgb * glstate_lightmodel_ambient.rgb; half3 specColor = 0.0; half shininess = _Shininess * 128.0; for (int il = 0; il < LIGHT_LOOP_LIMIT; ++il) { lcolor += computeOneLight(il, eyePos, eyeNormal, viewDir, _Color, shininess, specColor); } color.rgb = lcolor.rgb; color.a = _Color.a; specColor *= _SpecColor.rgb; o.color = saturate(color); #if ENABLE_SPECULAR o.specColor = saturate(specColor); #endif // compute texture coordinates o.uv0 = IN.uv0.xy * _MainTex_ST.xy + _MainTex_ST.zw; // fog #if USING_FOG float fogCoord = length(eyePos.xyz); // radial fog distance UNITY_CALC_FOG_FACTOR_RAW(fogCoord); o.fog = saturate(unityFogFactor); #endif // transform position o.pos = UnityObjectToClipPos(IN.pos); return o; } // textures sampler2D _MainTex; // fragment shader fixed4 frag (v2f IN) : SV_Target { fixed4 col; fixed4 tex, tmp0, tmp1, tmp2; // SetTexture #0 tex = tex2D (_MainTex, IN.uv0.xy); col.rgb = tex * IN.color; col *= 2; col.a = fixed4(1,1,1,1).a; #if ENABLE_SPECULAR // add specular color col.rgb += IN.specColor; #endif // fog #if USING_FOG col.rgb = lerp (unity_FogColor.rgb, col.rgb, IN.fog); #endif return col; } // texenvs //! TexEnv0: 02010103 01060004 [_MainTex] [ffffffff] ˙˙˙˙_ FOG_LINEARFOG_EXPFOG_EXP2_POINTSPOT_ FOG_LINEARFOG_EXPFOG_EXP2_POINTSPOT&FOG_EXP FOG_EXP2 FOG_LINEAR POINT SPOTI­~#pragma vertex vert #pragma fragment frag #pragma target 2.0 #include "UnityCG.cginc" #pragma multi_compile_fog #define USING_FOG (defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2)) // uniforms float4 _MainTex_ST; // vertex shader input data struct appdata { float3 pos : POSITION; float3 uv1 : TEXCOORD1; float3 uv0 : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; // vertex-to-fragment interpolators struct v2f { fixed4 color : COLOR0; float2 uv0 : TEXCOORD0; float2 uv1 : TEXCOORD1; #if USING_FOG fixed fog : TEXCOORD2; #endif float4 pos : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO }; // vertex shader v2f vert (appdata IN) { v2f o; UNITY_SETUP_INSTANCE_ID(IN); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); half4 color = half4(0,0,0,1.1); float3 eyePos = mul (UNITY_MATRIX_MV, float4(IN.pos,1)).xyz; half3 viewDir = 0.0; o.color = saturate(color); // compute texture coordinates o.uv0 = IN.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; o.uv1 = IN.uv0.xy * _MainTex_ST.xy + _MainTex_ST.zw; // fog #if USING_FOG float fogCoord = length(eyePos.xyz); // radial fog distance UNITY_CALC_FOG_FACTOR_RAW(fogCoord); o.fog = saturate(unityFogFactor); #endif // transform position o.pos = UnityObjectToClipPos(IN.pos); return o; } // textures sampler2D _MainTex; fixed4 _Color; // fragment shader fixed4 frag (v2f IN) : SV_Target { fixed4 col; fixed4 tex, tmp0, tmp1, tmp2; // SetTexture #0 tex = UNITY_SAMPLE_TEX2D (unity_Lightmap, IN.uv0.xy); col = tex * _Color; // SetTexture #1 tex = tex2D (_MainTex, IN.uv1.xy); col.rgb = tex * col; col *= 2; col.a = fixed4(1,1,1,1).a; // fog #if USING_FOG col.rgb = lerp (unity_FogColor.rgb, col.rgb, IN.fog); #endif return col; } // texenvs //! TexEnv0: 01010102 01010102 [unity_Lightmap] [_Color] usesLightmapST //! TexEnv1: 02010100 01060004 [_MainTex] [ffffffff] ˙˙˙˙_ FOG_LINEARFOG_EXPFOG_EXP2_ FOG_LINEARFOG_EXPFOG_EXP2FOG_EXP FOG_EXP2 FOG_LINEAR2,‘#pragma vertex vert #pragma fragment frag #pragma target 2.0 #include "UnityCG.cginc" #pragma multi_compile_fog #define USING_FOG (defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2)) // uniforms float4 unity_Lightmap_ST; float4 _MainTex_ST; // vertex shader input data struct appdata { float3 pos : POSITION; float3 uv1 : TEXCOORD1; float3 uv0 : TEXCOORD0; UNITY_VERTEX_INPUT_INSTANCE_ID }; // vertex-to-fragment interpolators struct v2f { fixed4 color : COLOR0; float2 uv0 : TEXCOORD0; float2 uv1 : TEXCOORD1; float2 uv2 : TEXCOORD2; #if USING_FOG fixed fog : TEXCOORD3; #endif float4 pos : SV_POSITION; UNITY_VERTEX_OUTPUT_STEREO }; // vertex shader v2f vert (appdata IN) { v2f o; UNITY_SETUP_INSTANCE_ID(IN); UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); half4 color = half4(0,0,0,1.1); float3 eyePos = mul (UNITY_MATRIX_MV, float4(IN.pos,1)).xyz; half3 viewDir = 0.0; o.color = saturate(color); // compute texture coordinates o.uv0 = IN.uv1.xy * unity_LightmapST.xy + unity_LightmapST.zw; o.uv1 = IN.uv1.xy * unity_Lightmap_ST.xy + unity_Lightmap_ST.zw; o.uv2 = IN.uv0.xy * _MainTex_ST.xy + _MainTex_ST.zw; // fog #if USING_FOG float fogCoord = length(eyePos.xyz); // radial fog distance UNITY_CALC_FOG_FACTOR_RAW(fogCoord); o.fog = saturate(unityFogFactor); #endif // transform position o.pos = UnityObjectToClipPos(IN.pos); return o; } // textures sampler2D _MainTex; fixed4 _Color; // fragment shader fixed4 frag (v2f IN) : SV_Target { fixed4 col; fixed4 tex, tmp0, tmp1, tmp2; // SetTexture #0 tex = UNITY_SAMPLE_TEX2D (unity_Lightmap, IN.uv0.xy); col = tex * tex.a; col *= 2; // SetTexture #1 tex = UNITY_SAMPLE_TEX2D (unity_Lightmap, IN.uv1.xy); col = col * _Color; // SetTexture #2 tex = tex2D (_MainTex, IN.uv2.xy); col.rgb = tex * col; col *= 4; col.a = fixed4(1,1,1,1).a; // fog #if USING_FOG col.rgb = lerp (unity_FogColor.rgb, col.rgb, IN.fog); #endif return col; } // texenvs //! TexEnv0: 02010105 02010105 [unity_Lightmap] usesLightmapST //! TexEnv1: 01000102 01000102 [unity_Lightmap] [_Color] //! TexEnv2: 04010100 01060004 [_MainTex] [ffffffff] ˙˙˙˙_ FOG_LINEARFOG_EXPFOG_EXP2_ FOG_LINEARFOG_EXPFOG_EXP2FOG_EXP FOG_EXP2 FOG_LINEAR