ąœ2018.1.6f1ţ˙˙˙˙˙’3$řĚuń옲e+ Í=^7€˙˙˙˙€Ś€˛€ЀŚ€Ś€Ś€#Ś€+H€3˙˙˙˙€1€1€˙˙˙˙@ހ€ Q€j€ H€<˙˙˙˙ €1€1€˙˙˙˙ @ހ€ Q€j€Ő€I˙˙˙˙€1€1€˙˙˙˙Ŕހ€H€j€˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€™€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef˙˙uŔbÔřÜjhNřGŁ\§k.,¨7€˙˙˙˙€Ś€˛€Ő€ ހ)€.€2€†€Ä€ ހ)€.€2€H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ ń€;˙˙˙˙ Ŕ1€1€˙˙˙˙ €ހ€€j€˙˙˙˙€M›€˙˙˙˙€H€c˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€h˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€q˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€y€ € ހ)€.€2€H€v˙˙˙˙ €1€1€˙˙˙˙!@ހ€"Q€j€#H€˙˙˙˙$€1€1€˙˙˙˙%@ހ€&Q€j€'H€“˙˙˙˙(€1€1€˙˙˙˙)@ހ€*Q€j€+TextScriptImporterPPtrm_FileIDm_PathIDm_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UserDatam_AssetBundleNamem_AssetBundleVariant1˙˙m‰lsţÜF ĺU(O€7€˙˙˙˙€Ś€˛€Ő€ ހ€.€€†€Ä€ ހ€.€€H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ H€ę€˙˙˙˙ €1€1€˙˙˙˙ @ހ€Q€j€PPtrm_FileIDm_PathIDLP0 ÄJ€SK~ÂJöD…ąX€ÂÔ,Ń1#Packages/com.unity.ads/CHANGELOG.md CHANGELOGě [1.0.1] Adding Readme file Adding local plugin importer callbacks. Removing Bintray references in package.json [2.0.3] Fix bug where importing the asset store ads package would cause duiplicate symbols, and removing the asset store ads package would cause missing symbols. [2.0.4] Added new description string to package.json Fixed art assets to use no compression (fixes issue switching between iOS and PC builds) [2.0.5] - 2018-03-29 Fix for https://fogbugz.unity3d.com/f/cases/1011363 Fixes an incorrect guid that the importer used to include/exclude the runtime assembly from the build. [2.0.6] - 2018-03-29 Update changelog for this and 2.0.5 [2.0.7] - 2018-04-06 Fix editor assembly project file to include the importer script.