ąL2018.1.6f1ţ˙˙˙˙˙’3$řĚuń옲e+ Í=^7€˙˙˙˙€Ś€˛€ЀŚ€Ś€Ś€#Ś€+H€3˙˙˙˙€1€1€˙˙˙˙@ހ€ Q€j€ H€<˙˙˙˙ €1€1€˙˙˙˙ @ހ€ Q€j€Ő€I˙˙˙˙€1€1€˙˙˙˙Ŕހ€H€j€˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€™€PAssetMetaDataguiddata[0]data[1]data[2]data[3]pathNameoriginalNamelabelsassetStoreRef˙˙uŔbÔřÜjhNřGŁ\§k.,¨7€˙˙˙˙€Ś€˛€Ő€ ހ)€.€2€†€Ä€ ހ)€.€2€H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ ń€;˙˙˙˙ Ŕ1€1€˙˙˙˙ €ހ€€j€˙˙˙˙€M›€˙˙˙˙€H€c˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€h˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€H€q˙˙˙˙€1€1€˙˙˙˙@ހ€Q€j€y€ € ހ)€.€2€H€v˙˙˙˙ €1€1€˙˙˙˙!@ހ€"Q€j€#H€˙˙˙˙$€1€1€˙˙˙˙%@ހ€&Q€j€'H€“˙˙˙˙(€1€1€˙˙˙˙)@ހ€*Q€j€+TextScriptImporterPPtrm_FileIDm_PathIDm_ExternalObjectsSourceAssetIdentifiertypeassemblynamem_UserDatam_AssetBundleNamem_AssetBundleVariant1˙˙m‰lsţÜF ĺU(O€7€˙˙˙˙€Ś€˛€Ő€ ހ€.€€†€Ä€ ހ€.€€H€Ť€˙˙˙˙€1€1€˙˙˙˙ @ހ€ Q€j€ H€ę€˙˙˙˙ €1€1€˙˙˙˙ @ހ€Q€j€PPtrm_FileIDm_PathIDTX0 ÄJˆÄD?ŠGŹĺNű•cç ńRÁ*Packages/com.unity.purchasing/package.jsonpackage—{ "name": "com.unity.purchasing", "displayName": "In App Purchasing", "version": "2.0.1", "unity": "2018.1", "description": "Unity IAP supports the iOS, Mac, tvOS, Google Play, Facebook Gameroom, Windows, Amazon, Samsung Galaxy, Tizen, Cloud Moolah MOO, Xiaomi Mi Game Pay App Stores.\n\nWith Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.\n\nUse one common API to access all stores for free. With just a few lines of code, you can fully understand and optimize your in-game economy.\n\nUnity IAP automatically couples with Unity Analytics enabling you to monitor and act on trends in your revenue and purchase data across multiple platforms.\n\nIncludes client-side receipt validation for Apple, Google Play, and Xiaomi Mi Game Pay.", "keywords": [ "purchasing", "iap", "unity" ], "license" : "Unity Companion Package License v1.0" }