#include "Pixel.h" Pixel::Pixel(): Point(), vari(0){ } Pixel::Pixel(int x, int y, int vari): Point(x, y), vari(vari){ //this->vari=vari; } void Pixel::setVari(int vari){ this->vari=vari; } int Pixel::getVari(){ return vari; } void Pixel::tulosta(){ Point::tulosta(); cout << "Vari: " << vari <