’ŭ °4.5.5f1ŝ˙˙˙sMonoScriptBase˙˙˙˙€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata stringm_Script˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardatamapm_DefaultReferences˙˙˙˙€ArrayArray˙˙˙˙€intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphData€intm_FileID€intm_PathID €intm_ExecutionOrder!stringm_ClassName˙˙˙˙"€ArrayArray˙˙˙˙#@intsize$chardata%stringm_Namespace˙˙˙˙&€ArrayArray˙˙˙˙'@intsize(chardata)stringm_AssemblyName˙˙˙˙*€ArrayArray˙˙˙˙+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBase˙˙˙˙€ unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathName˙˙˙˙€ArrayArray˙˙˙˙@intsize chardata unsigned intoriginalChangeset stringoriginalName˙˙˙˙ €ArrayArray˙˙˙˙ @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigest˙˙˙˙€TypelessDatamd4 hash˙˙˙˙@intsizeUInt8datavectorlabels˙˙˙˙€ArrayArray˙˙˙˙€intsizestringdata˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataUInt64assetStoreRef  MonoImporterBase˙˙˙˙€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name˙˙˙˙€ArrayArray˙˙˙˙ @intsize chardata vectorm_DefaultReferences˙˙˙˙ €ArrayArray˙˙˙˙ €intsizepairdata˙˙˙˙€stringfirst˙˙˙˙€ArrayArray˙˙˙˙@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserData˙˙˙˙€ArrayArray˙˙˙˙@intsizechardatadh,  àyŻ˜µss䜛Ü3°@Mżˆ!lNJÍAssets/porkamine.cs porkamineEusing UnityEngine; using System.Collections; public class porkamine : MonoBehaviour { public string kirjeldus; public GameObject alumine; // Use this for initialization void Start () { Debug.Log ("algus2 "+kirjeldus); //Rigidbody rb = GetComponent (); //rb.mass = 0.1f; //rb.AddForce (Vector3.left * 30); //transform.position = new Vector3 (2, 2, 1); //alumine.transform.position = new Vector3 (1, -2, 1); GameObject uus = (GameObject)Instantiate (alumine); uus.transform.position = Vector3.right * 2; } // Update is called once per frame void Update () { // Debug.Log ("edasi"); } void OnCollisionEnter(Collision teine) { Debug.Log("porge "+teine.collider.name); if (teine.collider.name=="alumine") { transform.position+=Vector3.up*0.5f; // transform.rotation=Quaternion.Angle. } } } porkamineAssembly-CSharp.dllPreviewAssetData