’Į °4.5.5f1ž’’’sMonoScriptBase’’’’€ unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name’’’’€ArrayArray’’’’ @intsize chardata stringm_Script’’’’ €ArrayArray’’’’ @intsizechardatamapm_DefaultReferences’’’’€ArrayArray’’’’€intsizepairdata’’’’€stringfirst’’’’€ArrayArray’’’’@intsizechardataPPtrsecondintm_FileIDintm_PathIDPPtrm_Iconintm_FileIDintm_PathIDPPtrm_EditorGraphData€intm_FileID€intm_PathID €intm_ExecutionOrder!stringm_ClassName’’’’"€ArrayArray’’’’#@intsize$chardata%stringm_Namespace’’’’&€ArrayArray’’’’'@intsize(chardata)stringm_AssemblyName’’’’*€ArrayArray’’’’+@intsize,chardata-boolm_IsEditorScript.AssetMetaDataBase’’’’€ unsigned intm_ObjectHideFlagsGUIDguidunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]stringpathName’’’’€ArrayArray’’’’@intsize chardata unsigned intoriginalChangeset stringoriginalName’’’’ €ArrayArray’’’’ @intsizechardataGUIDoriginalParentunsigned intdata[0]unsigned intdata[1]unsigned intdata[2]unsigned intdata[3]MdFouroriginalDigest’’’’€TypelessDatamd4 hash’’’’@intsizeUInt8datavectorlabels’’’’€ArrayArray’’’’€intsizestringdata’’’’€ArrayArray’’’’@intsizechardataUInt64assetStoreRef  MonoImporterBase’’’’€unsigned intm_ObjectHideFlagsPPtrm_PrefabParentObjectintm_FileIDintm_PathIDPPtrm_PrefabInternalintm_FileIDintm_PathIDstringm_Name’’’’€ArrayArray’’’’ @intsize chardata vectorm_DefaultReferences’’’’ €ArrayArray’’’’ €intsizepairdata’’’’€stringfirst’’’’€ArrayArray’’’’@intsizechardataPPtrsecondintm_FileIDintm_PathIDSInt16executionOrder@PPtricon@intm_FileIDintm_PathIDstringm_UserData’’’’€ArrayArray’’’’@intsizechardatadh,  ąyƘyssDZ oĢL¾)ŹĮ³(äAssets/liikuvkera.cs liikuvkera using UnityEngine; using System.Collections; public class liikuvkera : MonoBehaviour { void Start () { } // Update is called once per frame void Update () { transform.Translate (Vector3.right * 0.1f); //Camera.main.transform.LookAt (transform); } } liikuvkeraAssembly-CSharp.dllPreviewAssetData