program vorrandisusteem; var x,y:integer; vastus1,vastus2:integer; begin writeln('Programm leiab vorrandisusteemi lahendid'); randomize; x:=random(4); y:=random(4); vastus1:=6; vastus2:=28; repeat writeln('Sisesta x'); readln(x); writeln('Sisesta y'); readln(y); writeln('Kontrollin lahendite äigsust, asetades x ja y v„„rtused värranditesse'); writeln('2*x+y=6, 16*x+3*y=28'); if(vastus1=2*x+y)and(vastus2=16*x+3*y)then writeln('Tubli!') else writeln('Proovi uuesti!'); until (vastus1=2*x+y) and (vastus2=16*x+3*y); writeln(2*x,'+',y,'=6'); writeln(16*x,'+',3*y,'=28'); end.