var a,b,c,D,x1,x2:real; begin writeln('arvud'); readln(a,b,c); D:=b*b-4*a*c; if D<0 then writeln('kornei net') else if D=0 then begin x1:=-b/(2*a); writeln(x1) end else begin x1:=(-b+sqrt(D))/(2*a); x2:=(-b-sqrt(D))/(2*a); writeln(x1,x2) end; end.