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java.lang.Objectjavax.media.j3d.SceneGraphObject
javax.media.j3d.NodeComponent
javax.media.j3d.ShaderAttribute
public abstract class ShaderAttribute
The ShaderAttribute object encapsulates a uniform attribute for a shader programs. Uniform attributes (variables) are those attributes whose values are constant during the rendering of a primitive. Their values may change from primitive to primitive, but are constant for each vertex (for vertex shaders) or fragment (for fragment shaders) of a single primitive. Examples of uniform attributes include a transformation matrix, a texture map, lights, lookup tables, etc.
There are two ways in which values can be specified for uniform attributes: explicitly, by providing a value; and implicitly, by defining a binding between a Java 3D system attribute and a uniform attribute. This functionality is provided by two subclasses of ShaderAttribute as follows:
(attrName, value)
pairs, is used for explicitly
defined attributes(attrName, j3dAttrName)
pairs, is used for
implicitly defined, automatically tracked attributes
ShaderAttributeSet
,
ShaderProgram
Method Summary | |
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java.lang.String |
getAttributeName()
Retrieves the name of this shader attribute. |
Methods inherited from class javax.media.j3d.NodeComponent |
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cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree |
Methods inherited from class javax.media.j3d.SceneGraphObject |
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clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Method Detail |
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public java.lang.String getAttributeName()
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